![]() If everyone focused on fluent AI for bases over walking in moving ships, we might have it by now, to much time has been wasted on walking in moving ships in my opinion. Would seriously liven the game up if they talked to you in audio format, rather than click on and read text, which is pretty good for this game, but we should try to be better where we can. Vassiliadis Elementary School Hours Students: 8:00 a.m. Click below to visit the Get Movin website to get started. In 2007, Get Movin Crew started as a fun run fundraiser that schools hired to come in and put on fun run events. Click on the logo below for directions on setting up your Get Movin parent account. No movement restrictions like on moving ships. Our Mission is to equip schools with a fun, healthy, and safe solution to achieving financial success in a single fundraiser, while promoting the physical and mental well-being of all students. There has been heaps of talk about doing that at the studio, for two years now, but I honestly dont know if its worth the effort or the bugs it brings or if they will do it in the end anyway because of said issues.īut just AI for BASES would be fantastic. So it could be done that way if they ever do walking in ships while moving for characters. You cant move ship until all AI are locked and loaded so to speak. So you would have for example, your character, connects to pilot seat then a 10 or 15 second burn off for all AI to move to a station and become stationary. They would have to be stationed for flight, but that could be interesting in itself.īecause lets face it, for large thrust burns you really should be seated, unless you like the idea of being spaghettified ! Yes we would not let crew walk with anything moving.
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